Here we go with yet another set of character artwork created by a varied group of artists. The work ranges from fast and loose sketches to finished colored artwork; take a look at each image and think about the way each artist has their own set of techniques and materials they use to create their own unique look. Some of these characters are original creations by the artists, while some are examples of fan art- drawings of other artist’s characters. One of these artists (Ian JQ) actually supplies the voice for a character (Wallow) from the show he works on.
Looks like we’ve run out of printer ink in room 132. If anyone would like to buy some replacement ink for the classroom printer, it would be greatly appreciated. Reed families are awesome and generous!
Our Canon MP640 all-in-one that uses this type of ink:
Here we go with another set of character artwork created by a varied group of artists. The work ranges from fast and loose sketches to finished colored artwork; take a look at each image and think about the way each artist has their own set of techniques and materials they use to create their own unique look. Some of these characters are original creations by the artists, while some are examples of fan art- drawings of other artist’s characters.
Make sure not to forget about the first set of Character Art posted earlier.
As we start the Spring semester General Art 6th graders are working on their Video Game Concept Proposal Projects while 7th and 8th graders in Cartooning & Animation will continue, among other things, learning about the history of animation.
All of these subjects come together nicely in a video game under development by Studio MDHR called Cuphead. The independent game studio is made up of two brothers who have apparently found a way to merge their obvious love for old animation with their video game development skill.
We started the Pixel Project back in November and we eventually transitioned to the Video Game Concept Proposal Project shortly before we went off for Winter Break. When we were working on the Pixel Project it involved a great deal of drawing. You all were coming up with some really great stuff.
When we moved on to the Video Game Concept Proposal Project, we shifted gears: we spent a lot of time talking and writing, going over gameplay elements, talking about the great variety of video game types, genre, and theme. However, we spent very little time drawing. That will be changing as we start the Spring semester. We’ll be diving into the design of characters, enemies, objects, and environments very soon; after that, we’ll be creating mock-up screen shots, and we’ll be using the blank Hardware templates from this post to frame our work. These templates can also be found in class- but, for those of you that wish to, you can grab these jpegs and print them from home as well:
Before the winter break we had spent quite a while working on our cartoon figure studies; now that we’re back we can begin to move deeper into the art of character design. For the next few weeks we’re going to fill page upon page with scribbles, sketches, and finished drawings all with one goal: to find memorable characters. Through frequent sketching (the best type of artistic exercise), artists let their minds wander and test out new ideas . Over time, bits and pieces of these various ideas can begin to coalesce into an idea worth nurturing. That will be our goal through January and into February.
As we’ve talked about in class, ideas and inspiration can come from any source; the books you read, the movies or videos you watch, the games you play, the people and places you see around you in your life- all of these can contribute to your art.
Also important, is looking at other artist’s work. There is a lot that an artist can learn in this way; carful observation of technique or consideration of the types of materials another artist uses can get you thinking about your own work.
In this post, I’ve collected some examples of work from a wide ranging group of artists who work in comics, illustration, animation, and video game design. Look carefully at their work and think about the different styles, techniques, and materials these artists used; keep in mind that these artists were also all inspired by the work of other people and that is reflected in their own development as an artist.