From Paper to Play: How They Made Lumino City

A classic point-and-click style adventure/puzzle game made by London based State of Play Games was created using some rather unique techniques when compared with typical video game development: The environments in the game were physically hand crafted by artists using paper, cardboard, and glue. This approach gives the game the look of a stop-motion animated movie; in fact, many of the production photos (above, and below the fold) could easily be mistaken for a film set.

A unique undertaking like this would make a great documentary, and that seems to be the plan according to this preview:

Some quotes from the studio’s press page:

A truly unique way to make a game. Everything you see on screen was made using paper, cardboard and glue. Resulting in building a 10 foot high model city, using laser cutting plus miniature lights and motors to bring it to life.

A cross disciplinary team worked on Lumino City. State of Play collaborated with award-winning architects, fine-artists, prop-makers and animators, each discipline brought something unique to the design and execution of the finished game.

The trailer for the game:

Check out these screen grabs from the preview video:

A piece of the city:

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An artist at her workspace:

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Not your typical video game production facility:

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 Building the ferris wheel:

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Here are some promotional images from the press site:

Some screenshots:

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More production stills:

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Carefully cutting forms from some sort of card or pressboard:

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Delicate detail work:

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Many of the elements are fitted with internal lighting:

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Open this next image up in another tab, zoom in, and check out the preparatory sketches propped up behind the model. See those yellow lines? Perhaps they indicate path of travel for the characters:

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I haven’t played the game so I can’t speak to gameplay mechanics or playability, but it’s hard not to be impressed by the resourceful craftsmanship and unique aesthetic on display here.


Check out this earlier behind-the-scene look at the Verge.

(via the Verge)