Here are some very abbreviated notes and images relevent to the work we’re doing in class the week of January 19th. We’ll take a closer look at this work in class and pick out the strategies and techniques these artists used and how we can apply them to our own drawings.
As we get more comfortable drawing the cartoon figure it’s only a matter of time before we would like to draw them doing something other than standing.
Not that there’s anything wrong with a basic standing pose; this can be useful in may different situations. In a model sheet turnaround, for instance.
Figure Turnaround by Fabien Mense
Here’s another set of characters, designed by an artist called Haccan for a the video game Avalon Code:
Note that these figures are not just standing still like a typical model sheet turnaround. The first figure has a wide stance as if prepared to defend himself. The second character is standing in a pose known as contrapposto: she has her weight shifted onto her right leg. Finally, the third character has a fairly rigid pose broken up only by the left hand rested on his hip.
Simple standing poses can be a great way to introduce or illustrate a character. In your comics, it might make sense sometimes to feature your character simply standing.
Dynamic Poses and Action/Movement
Scott Pilgrim by Bryan Lee O’ Malley
Ramona Flowers Fan Art by Mini Ludvin
DVD Interior Art for Popeye Collection
Violaine Briat is a French artist currently working in the animation industry in Tokyo. On her blog she frequently illustrates these casual but highly informative tutorials. Here’s two images from her piece on making characters appear more three dimensional:
Briat reminds us that a character can appear to have volume, and exist in a 3-D world, if masses are overplayed in front of each other. Most of the previous images above are very “open”, and feature very little overlapping, layering, or overlays.
Promotional Art for a Zelda Game
Illustration by Omocat
Illustration by Justin Chan
More work by Mini Ludvin:
A page of character designs by Ian JQ
Note the overlapping masses in Popeye and Bluto as they move.
Also, from Dragon Ball: