Monument Valley: Behind the Scenes

From Stories.Maker:

Eight team members from ustwo, the digital production studio behind the game, spent about 55 weeks making Monument Valley. Each chapter is unique, with distinct and separate puzzles, mechanics, story beats, and architectural styles. This creates a visually rich and compelling game, but is a quite involved process from early concept sketches to chapter development, testing, and completion. This video goes behind the scenes with ustwo:

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Film Study: The Cat Returns (2002)

Christopher Runyon at Movie Mezzanine on The Cat Returns:

Part of what impressed Miyazaki and Suzuki in Morita’s storyboards was the characterization of protagonist Haru, who they liked because she had “a believable feel to her”. Haru manages to be very relatable, because unlike Ghibli’s more graceful female protagonists, Haru is actually an affable klutz that gives her an everyday, neighborly feel. Muta and The Baron are fun additions, as they act almost like a buddy-cop/Odd Couple duo, with The Baron’s professionalism and suave demeanor clashing with Muta’s bombastic, easy-to-outrage personality.

Starting Thursday we’ll be taking a look at Studio Ghibli’s 2002 film, The Cat Returns. Check out this essay by Christopher Runyon at for a great take on the film.

The Art of Richard Thompson

Richard C. Thompson (born 1957) is an illustrator and cartoonist best known for his syndicated comic strip Cul de Sac and the illustrated poem “Make the Pie Higher”. He was given the Reuben Award for Outstanding Cartoonist of the Year for 2010.

Day in the Life: Gentleman Cartoonist

From ConnectEd Videos:

Keith Knight creates cartoons that highlight his experiences and experiences of underrepresented communities. Watch our latest Day in the Life release and find out how he followed his passion of cartooning. Watch this video to follow his journey.

Cartoonist and Designer Seth Art Directs his Home, and Life

From his publisher:

Seth is the cartoonist behind the comic book series Palookaville, which started in the stone age as a pamphlet and is now a semi-annual hardcover. His comics have appeared in the New York Times MagazineBest American Comics, and McSweeneys Quarterly. His illustrations have appeared in numerous publications including the cover of theNew Yorker, the Walrus, and Canadian Notes & Queries. He is also Lemony Snicket’s partner for the new Young Readers series, All the Wrong Questions, and has illustrated and designed a new, deluxe edition of Stephen Leacock’s Sunshine Sketches of a little Town. He is the designer for several classic comics reprint series, notably collections of work by Charles Schulz, John Stanley, and Doug Wright.

Comics Process: Dreistadt & Gibson on ‘Capture Creatures’

Over at Robot 6, Tim O’Shea has a rather extensive look at the process artist Becky Dreistadt and writer Frank Gibson go through to create their latest comic book series, Capture Creatures:

Capture Creatures started as an art project over two years ago. I wanted to design over 150 of my own creatures the same way that Japanese designer Ken Sugimori did, traditionally with watercolor paints and ink. Originally, it was meant to take a year, but it took two and the project made a lot of people happy! – Becky Dreistadt

Click below the fold for the roughs/inks/finished page process for one page then check out the full article at Robot 6.

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The Making of a Comics Page by Atelier Sentô

Check out this process video featuring the work of Atelier Sentô (Artist’s Cécile Brun & Olivier Pichard) as they produce a chapter from the multi-artist series Spera. The video provides a great overview of this artistic duo’s process as they create a page using pencils, a makeshift light box, watercolor paper, drawing gum (also known as masking fluid), and watercolor paint. In addition to the video, this entire process has been carefully documented in a series of posts on their tumblr.

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