One of the paths to creating compelling comics is building the world around your characters into something more than just a background stage. Open up this full post to check out great examples of world building by artists that work in comics, animation, video game design, and illustration.
An often under-appreciated LA building type is the vernacular apartment building, sometimes referred to as a “dingbat” or stucco box. Functional and basic, these small-scale apartment complexes were enhanced with the full Hollywood treatment: evocative names suggesting fantasy lands like “Shangri-La” or Polynesian paradises like “Kona Pali,” lighted starburst decorations, and on-site gardens or swimming pools. Cars were kept conveniently off-street under the elevated living areas— a vernacular interpretation of Modernist principles developed by Le Corbusier in his 1928 Villa Savoye residence in France.
Dashawn Mahone is the creator of a comic called Valorous Tales, and is also a storyboard artist for Cartoon Network.
From the ‘About’ page on Valarous Tales:
Valorous Tales is a webcomic created by Dashawn Mahone. It originally started on February 14th, 2013. It is a tribute to the RPGs he played when he was younger. His only goal was to create something he would want to read if he were a kid again. Hopefully you enjoy it too!
Make sure to open the full post to check out examples of Mahone’s artwork.
Adventure Time debuts its first stop motion-animated episode, “Bad Jubies,” this week, and Cartoon Network has brought on filmmaker Kirsten Lepore to take the show into three dimensions. An award-winning animator known for her gorgeous, whimsical independent short films about community and nature, Lepore has established herself as a major talent in the field of stop motion animation, and she does remarkable things with the support of a network behind her. She recently spoke with The A.V. Club about the rewards and challenges of stop motion, translating a 2-D cartoon for a new medium, and why stop motion animation has endured when computer technology has presented less labor-intensive alternatives for creating a similar look.
A floor plan is the most fundamental architectural diagram, a view from above showing the arrangement of spaces in building in the same way as a map, but showing the arrangement at a particular level of a building. Technically it is a horizontal section cut through a building (conventionally at four feet / one metre and twenty centimetres above floor level), showing walls, windows and door openings and other features at that level. The plan view includes anything that could be seen below that level: the floor, stairs (but only up to the plan level), fittings and sometimes furniture. Objects above the plan level (e.g. beams overhead) can be indicated as dotted lines.
While our main project emphasis will be on long form comics I would like to introduce a new choice for you to pursue during sketch journal: short form comics.
I’ll explain more in class, but for now I’m going to take previous posts on this subject and put them here for now. Check below the fold for great examples of short form comics.
We’ll be taking a look at Minecraft: The Story of Mojang this week. The film will take up Monday, Tuesday, and probably the sketch journal portion of Wednesday (In other words: be prepared for working on Wednesday).
Two Player Productions, Description of the Film:
In 2009, independent video game designer Markus “Notch” Persson released a work in progress that would go on to break every industry rule for achieving success. Part exploratory adventure, part creative building tool, Minecraft evolved from a cult classic into an unprecedented hit, raking daily sales in by the thousands. By the end of 2010, Notch was able to quit his day job and live the dream of founding his own development studio, Mojang.