Spring 2017 Semester Overview: Part 1

As we recover from our Winter break  it would seem to be a good time to provide an overview of what we have planned in Cartooning & Animation for the Spring semester. Keep in mind, those of you that still need to finish or shoot  your animation project will have plenty of time in January and February to work on that during sketch journal time.

However,  the bulk of class project time will now be given over to new work. Check below the fold for more on that.

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Final Fantasy 7: An Oral History

Fascinating in-depth history at polygon:

Today, it sits above a Doutor coffee shop a few doors from a train station in a busy part of Hiyoshi, Yokohama.

Visit the building and you won’t see a plaque commemorating the history or remnants of a company whose characters now model Louis Vuitton clothes and sell millions of games. Yet on that spot in 1983, inside his father’s office space, founder Masafumi Miyamoto began a development studio called Square.

Initially, it wasn’t even a formally-designated company. It was a room where people came and went.

Some describe the company in its early days as a family business. One of Square’s first hires, Shinichiro Kajitani, joined simply because he was friends with Miyamoto and compares the young studio to a college club. Another, Hironobu Sakaguchi, designed games while working part time.

“We treated it like a hobby, not a career,” says longtime Square composer Nobuo Uematsu. “We just wanted to do what we liked. We weren’t worried about our salaries or living situations or thinking, ‘Where is this company going?’”

But people grow up and things change.

There are some good sections on two very important artists that played important roles at Square: Yoshitaka Amano and Tetsuya Nomura.

Cartoon Figures: Part 1

Simple Cartoon Figure Drawing

Simple is probably the wrong word. Veteran students might recall the times I’ve shown the work of artists and described their work as deceptively simple. When I say that what I’m getting at is that an artist’s work may seem superficially simple but  there is often a great deal of complexity hidden underneath the image. In order to achieve a simple look and do it really well requires a great deal of skill, technique, and thoughtfulness on the part of the artist.

Anyhow, we’ll discuss those aspects of simplicity more in class. For now, let’s move on:

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