Setting the Stage: Environments Part 1

We’ve spent the last few weeks very much focused on creating character designs. Character design is, for many people, the most compelling element of our visual development project. However, crafting a visible world for your characters to inhabit can greatly enhance the work you’ve done so far by giving your character designs context and greater authenticity.

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Fashion & Costume: Part 1

As part of your visual development work we need to think about dressing your characters. The clothes worn by a character, and how they wear them, are another aspect to consider as you develop the personality of a given character and place them in the world you’re creating.

Part 1: Introduction to Fashion & Costume

In part 1 of our Fashion & Costume post series we’ll be considering some basic questions about how to approach this element of character design in a thoughtful way. Does your character exist in a specific historic time period? Can your character’s clothing place them in proper context within the world you’re building? Do clothing choices tell us where the character lives or what time of year it is? What questions do clothing choices answer for your characters?

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Inktober 2016

Inktober 2016 is almost upon us. For a quick recap, Inktober was created by artist Jake Parker in 2009:

Every October, artists all over the world take on the InkTober drawing challenge by doing one ink drawing a day the entire month.

I created InkTober in 2009 as a challenge to improve my inking skills and develop positive drawing habits. It has since grown into a worldwide endeavor with thousands of artists taking on the challenge every year.

Anyone can do InkTober, just pick up a pen and start drawing.

-Jake Parker on Inktober

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Accommodating for Distance

When trying to depict a character as being far away, we tend to draw that character smaller. Consider also accommodating for that distance by dropping details and creating a simpler version of your character. Observe the varied levels of details depicted in the main character in Jake Wyatt’s Necropolis in the image at the head of this post (and below the fold). For that matter, consider how Wyatt does the same thing for the background elements: note the detail in the windmill in panel one and compare it with the same structure as drawn in panel seven. Also in that last panel, notice how the paved road and countryside is depicted in the foreground (the space in front of the character, in this case) and in the distant background. Continue Reading ›

Drawing Hands

Hands often pose an especially scary challenge to many students; there’s something about them that will cause even the most confident artist to feel like they’re a beginner again. This post features handy hand reference to supplement the hand handouts I hand out in class.

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Examples of Fan Art

Original fan art are those works in which the submitting artist has done 100% of the work but the work itself depicts characters, scenes or other themes which were properly created by another creative person… When creating fan art, which essentially copies from an established source, it is considered good etiquette to credit your inspiration. -Deviant Art FAQ #572

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Water Effects

Examples of water effects in animation and illustration for your perusal as you work on this week’s sketch journal prompt. I’ll update this post with additional images and gifs as the week progresses so check back a few times.

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